Cue 02 — Toyota by CFAO

Interactive Touchwall

A touch-driven brand wall that let visitors walk the product story at their own pace.

Lagos, NG Installation 2026

Role Role · Role · Role
Client Toyota by CFAO
Studio Studio or client-direct
Disciplines Interaction · Motion · Experience Design

01The Brief

What were they actually asking for?

Placeholder — replace with real copy

Two paragraphs. What the client said they wanted, and what they actually needed — those are rarely the same thing, and naming the gap is the whole point of this act.

Include the constraint that made it hard: the timeline, the venue, the budget, the fact that the content had to work in three rooms at once.

02The Idea

The single decision everything else followed from.

Placeholder — replace with real copy

One idea, stated plainly. Not a mood board — the decision. Why this and not the obvious alternative.

03The Build

How it was actually made.

Placeholder — replace with real copy

The unglamorous part, which is exactly why it belongs here. Pipeline, playback, cue structure, what you built to make show day survivable.

This is the act that separates a senior operator from someone who delivers files.

Process artifact — storyboard, screen map or cue sheet
Process artifact — rig plot or content matrix
Process artifact — build screenshot

04The Show

What the room saw.

Placeholder — replace with real copy

Short. Let the images carry this act.

Wide of the room
Screen detail
Audience

05The Outcome

What it did.

Placeholder — replace with real copy

Audience numbers, client result, what it led to. If you do not have hard numbers, say what changed instead — but say something. An outcome act with no outcome is the most common way a case study fails.

— Replace with a real figure
— Replace with a real figure
— Replace with a real figure
Next cue — 03 Twenty Years, One Wall GBB @ 20 ← All experiential work
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